Assigned readings

CS 348B - Computer Graphics: Image Synthesis Techniques
Spring Quarter, 1998
Marc Levoy
Last updated: Friday, 22-May-1998 16:05:32 PDT


Textbooks:	
	FvDFH	Foley, van Dam, Feiner, and Hughes
		Computer Graphics: Principles and Practice
		second edition, Addison-Wesley

	Glass	Andrew Glassner,
		An Introduction to Ray Tracing
		Academic Press

	Cohen	Michael Cohen and John Wallace
		Radiosity and Realistic Image Synthesis
		Academic Press
		Available in Stanford campus bookstore April 8

	readr	Course reader
		Available in Stanford campus bookstore April 6


Key:	(O)	optional
	(R)	read (default)
	(DR)	definite read
	(RV)	review of CS 248


Date assigned	Book  Pages	Topics
-------------	----- -----	------
March 31	Glass pp 1-17	overview of ray tracing (RV)
March 31	Glass pp 33-59	intersections w spheres & polygons (RV)
March 31	Glass ch 6	acceleration techniques (skim, RV)
March 31	FvDFH ch 15.10	another review of ray tracing (RV)
March 31	FvDFH ch 16.12	recursive ray tracing (RV)
April 2		Glass ch 3	ray-surface intersections (skim)
April 2		FvDFH ch 14.10	sampling theory (as deeply as you need)
April 9		Glass pp 17-29	aliasing and supersampling
April 9		Glass, 5.1-5.4  stochastic sampling
April 14	readr, #1, #2   Dippe, Wold, Pepard, stochastic sampling (O, O)
April 14	readr, #3	Lee
April 14	readr, #4, #5	Mitchell '87 (O), Mitchell '96
April 21	readr, #6	Heckbert, texture resampling
April 21	readr, #7	Heckbert, practical texture mapping algorithms
April 21	FvDFH, 815-828	prefiltering
April 23	readr, #8	Catmull and Smith '80, multipass algorithms
April 23	Cohen, ch. 1,2	introduction, rendering concepts
April 28	FvDFH, 16.1	Phong shading (RV)
April 28	FvDFH, 16.7-11	physically based illumination models
April 30	readr, #9	Westin, generating BRDFs through simulation (O)
April 30	readr, #10	Krueger, simulating subsurface scattering (O)
May 5		readr, #12	Ward, measuring BRDFs (O)
May 7		FvDFH, 13.2-3	color
May 12		readr, #12	Woo et al., shadow algorithms (O)
May 12		Glass, 171-181	distribution (ed) ray tracing
May 12		FvDFH, 16.12.4	distribution (ed) ray tracing
May 12		readr, #13	Veach and Guibas, monte carlo rendering (O)
May 14		Cohen, ch. 3	discretizing the radiosity equation
May 19		Cohen, 4.1-4.3	computing form factors
May 19		Cohen, 4.9.3	hemicube algorithm
May 19		Cohen, ch. 5	solution methods
May 19		Cohen, 9.1-9.2	interpolation for display
May 21		readr, #14,#15	volume rendering of solid textures (O)


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Friday, 22-May-1998 16:05:32 PDT