PLEASE READ THE ARTICLES before CLASS.
Copies of required readings will be handed out a week in advance.
Readings available on the web will not handed out in class. In particular, papers published in ACM and IEEE are available through the their respective Digital Libraries and are available to all Stanford students.
If you cannot attend class, copies will also be stored in the CS448 class bins in the Gates Graphics Laboratory Copy Room; if no copies of the reading are available in the bins, contact Ada Glucksman, the course secretary, in Rm 368.
One of the goals of this course is to assemble a broad reading list for people interested in appearance models. If you come across other relevant readings, please email the citation to [email protected].
NIST Workshop on Metrology and Modeling of Color and Appearance, March 29-20, 2000.
Richard Hunt, Richard Harold, The Measurement of Appearance, 2nd ed., John Wiley, 1987.
Minnaert, The Nature of Light and Color
Kurt Nassau, The physics and chemistry of color.
Penelope A. Farrant, Color in Nature.
Craig Bohren, Clouds in a glass of beer.
Roy Hall, Illumination and color in computer graphics.
David Lynch and William Livingston, Color and light in nature.
G. P. Konnen, Polarized light in nature.
Mark D. Fairchild, Color appearance models.
Jacob Beck, Color surface perception.
F. E. Nicodemus, J. C. Richmond, J. J. Hsia, I. W. Ginsberg, T. Limperis,
Geometrical considerations and nomenclature for reflectance,
NBS Monograph 160, 1977.
(pdf)
S. Rusinkiewicz, A new change of variables for efficient BRDF representation, Eurographics Rendering Workshop, 1998. (paper)
Szymon Rusinkiewicz' BRDF viewer bv.
B. Cabral, N. Max, R. Springmeyer, Bidirectional reflection functions from surface bump maps, Proceedings of SIGGRAPH 1987, Computer Graphics 21(4), pp. 273-281.
J. J. Koenderink, A. J. van Doorn, M. Stavridi, Bidirectional Reflectance Distribution Function expressed in terms of surface scattering modes, European Conference on Computer Vision, 1996.
J. J. Koenderink, A. J. van Doorn, Phenomenological description of bidirection surface reflection, J. Optical Soc. of Am., 15(11), pp. 2903-2912, 1998.
E. P. F. Lafortune, S-C. Foo, K. E. Torrance, D. P. Greenberg, Non-linear approximation of reflectance functions, SIGGRAPH 1997.
J. Kautz, M. D. McCool, Interactive rendering with arbitrary BRDFs using separable approximations, Eurographics Rendering Workshop, 1999.
B. Lewis, Making shaders more physically plausible, Computer Graphics Forum, 13(2), 1994, (pdf)
C. Haase, G. Meyer, Modeling pigmented materials for realistic image synthesis, ACM TOG, 11(4), pp. 305-335, Oct. 1992. (ACM pdf)
C. Curtis, S. Anderson, J. Seims, K. Fleischer, D. Salesin, Computer-generated watercolor, Proceedings of SIGGRAPH 97, In Computer Graphics Proceedings, Annual Conference Series, 1997, ACM SIGGRAPH, pp. 421-430, pdf
J. Dorsey, P. Hanrahan, Modeling and rendering of metallic patinas, Proceedings of SIGGRAPH 96, In Computer Graphics Proceedings, Annual Conference Series, 1996, ACM SIGGRAPH, pp. 387-396, html
A. Schuster, Radiation through a foggy atmosphere, The Astrophysics J. 21(1), pp. 1-22, Jan 1905.
P. Kubelka, New contributions to the optics of intensely light-scattering materials: Part I, JOSA, 38(5), pp. 448-457, May 1948.
P. Kubelka, New contributions to the optics of intensely light-scattering materials, Part II: Non-homogeneous layers, JOSA, 44(4), pp. 330-335, Apr 1954.
P. Kubelka, F. Munk, An article on optics of paint layers, August, 1931. ( Translated from German by Steve Westin)
G. Kortum, Reflectance Spectroscopy, Springer-Verlag, 1969. (Chapters 4 and 5 discuss the Kubelka-Munk Model).
Chapter 3: Physics and psychophysics of colorant layers, In D. B. Judd and G. Wyszecki, Color Business, Science and Industry, 3rd edition, John Wiley and Sons, 1975.
M. Pharr, Implementatin of the Kubelka-Munk model in the RenderMan shading language (km.h).
P. Hanrahan, W. Krueger, Reflection from layered surfaces due to subsurface scattering, Computer Graphics (Proc. of SIGGRAPH 1993). (Paper Page).
Skin optics, M. J. C. V. Gemert, S. L. Jacques, H. J. C. M. Sternberg, W. M. Star, IEEE Trans. on Biomedical Engineering, 36(12), 1146-1154, 1989. (IEEE pdf)
S. R. Marschner, S. H. Westin, E. P. F. Lafortune, K. E. Torrance, Image-based BRDF measurement including human skin, Eurographics Rendering Workshop, 1998. (Paper page).
H. W. Jensen, S. Marschner, M. Levoy, P. Hanrahan, A practical model for subsurface light transport, Proceedings of SIGGRAPH 2001, In Computer Graphics Proceedings, Annual Conference Series, 2001, ACM SIGGRAPH, pp. 387-396, html
N. Blevins, Translucency and subsurface scattering, html.
C. Hery, Implementing a skin BSSRDF (or several), In RenderMan: Theory and Practice, Course 9, SIGGRAPH Course Notes, 2003, (local pdf).
E. Tomson, Human skin for "Finding Nemo", In RenderMan: Theory and Practice, Course 9, SIGGRAPH Course Notes, 2003, (local pdf).
J. Stam, Multiple scattering as a diffusion process, Proceedings of the 6th Eurographics Workshop on Rendering, Dublin, Ireland. June 12-14 1995. P. M. Hanrahan and W. Purgathofer (eds), Springer Verlag, pp. 51-58. pdf
H. W. Jensen and J. Buhler, A rapid hierarchical technique for rendering translucent materials, Proceedings of SIGGRAPH 2002, In Computer Graphics Proceedings, Annual Conference Series, 2002, ACM SIGGRAPH, html
J. J. Koenderink, A. J. van Doorn, Shading in the case of translucent objects. In Human Vision and Electronic Imaging VI, B.E. Rogowitz, T.N. Pappas (eds.), SPIE-The International Society for Optical Engineering, Bellingham, 312-320.
J. Kajiya and T. Kay, Rendering fur with three dimensional textures, Computer Graphics, 23(3) pp. 271-280, 1989, acm
R. Lu, J. Koenderink, A. Kappers, Specularities on surfaces with tangential hairs or grooves, IEEE International Conference on Computer Vision, pp. 2-7, 1999. ( proceedings page)
S. Marschner, H. W. Jensen, M. Cammarano, S. Worley, P. Hanrahan, Light scattering from human hair fibers, Proceedings of SIGGRAPH 2003, In Computer Graphics Proceedings, Annual Conference Series, 2003, ACM SIGGRAPH, html
D. Goldman, Fake fur rendering, In SIGGRAPH 97 Conference Proceedings, pp. 127-134., 1997, (html).
N. Magnenat-Thalman, S. Hadap, T. Y. Kim, U. Neumann, Y. Yu, S. Worley, Photorealistic hair modeling, animation and rendering, SIGGRAPH Course 34, 2003, (local pdf).
J. Kajiya, Anisotropic reflection models, Computer Graphics, 19(3), pp. 15-21, 1985.
P. Poulin and A. Fournier, A model for anisotropic reflection, Computer Graphics, 24(4), pp. 273-282, 1990. (pdf)
H. Bustard and R. Smith, Investigation into the scattering of light by human hair. Applied Optics 30:24, 1991
T.Y. Kim, Modeling, rendering and animating human hair, PhD thesis, University of Southern California, 2002, local pdf.
Horse Breeds of the World, International Musuem of Horses, Pictures of anisotropic reflection from horses: Trakehner.
S. Westin, J. Arvo, K. Torrance, Predicting reflectance functions from complex surfaces, Computer Graphics (SIGGRAPH 1992 Proceedings), 26, pp. 255-264, 1992, (html).
Stephen R. Marschner, Stephen H. Westin, Eric P. F. Lafortune, Kenneth E. Torrance, and Donald P. Greenberg, "Image-based BRDF Measurement Including Human Skin," In Proceedings of 10th Eurographics Workshop on Rendering, pp 139-152, 1999. (html).
Mark A. Robertson, Sean Borman, and Robert L. Stevenson, "Dynamic Range Improvement Through Multiple Exposures," International Conference on Image Processing, Kobe Japan, vol. 3, pp. 159-163, 1999, (pdf).
Richard Hunt, Richard Harold, The Measurement of Appearance, 2nd ed., John Wiley, 1987.
Measuring Bidirectional Texture Reflectance With a Kaleidoscope Jefferson Y. Han, Ken Perlin. ACM Transactions on Graphics. 22(3), pp. 741-748, 2003.
Measuring and Modeling Anisotropic Reflection Gregory J. Ward Larson. Computer Graphics (Proceedings of SIGGRAPH 92). 26(2), pp. 265-272, 1992.
Paul E. Debevec and Jitendra Malik. Recovering High Dynamic Range Radiance Maps from Photographs, Proceedings of SIGGRAPH 97, Computer Graphics Proceedings, Annual Conference Series, pp. 369-378, 1997, (pdf).
Michael Goesele, Hendrik P. A. Lensch, Wolfgang Heidrich and Hans-Peter Seidel. Building a Photo Studio for Measurement Purpose. In Vision, Modeling, and Visualization 2000 Proceedings, pp. 231-238, 2000, (pdf).
Acquiring the Reflectance Field of a Human Face Paul Debevec, Tim Hawkins, Chris Tchou, Haarm-Pieter Duiker, Westley Sarokin, Mark Sagar. Proceedings of ACM SIGGRAPH 2000. pp. 145-156, 2000. html
Reflectance and Texture of Real World Surfaces, K.J. Dana, B. van Ginneken, S.K. Nayar and J.J. Koenderink, ACM Transactions on Graphics, Volume 18, No. 1, pp. 1-34, January 1999. pdf
Image-Based 3D Photography using Opacity Hulls Wojciech Matusik, Hanspeter Pfister, Addy Ngan, Paul Beardsley, Remo Ziegler, Leonard McMillan. ACM Transactions on Graphics. 21(3), pp. 427-437, 2002.pdf
Relighting With 4D Incident Light Fields Vincent Masselus, Pieter Peers, Philip Dutr�, Yves D. Willems. ACM Transactions on Graphics. 22(3), pp. 613-620, 2003. html
Jonas Unger, Andreas Wenger, Tim Hawkins, Andrew Gardner, Paul Debevec. Capturing and Rendering with Incident Light Fields, Eurographics Symposium on Rendering: 14th Eurographics Workshop on Rendering. pp. 141-149, June 2003. html
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Wolfgang Heidrich and Hans-Peter Seidel. Image-Based Reconstruction of Spatial Appearance and Geometric Detail . In ACM Transactions on Graphics, 22(2), 2003, pages 234-257. pdf
Michael Goesele, Hendrik P. A. Lensch, Jochen Lang, Christian Fuchs and Hans-Peter Seidel DISCO - Acquisition of Translucent Objects In ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2004), 2004. pdf
Environment Matting and Compositing Zongker, Werner, Curless, and Salesin. SIGGRAPH 99, pages 205-214, August 1999. http://grail.cs.washington.edu/projects/envmatte/
Andreas G. Schilling, Towards Real-Time Photorealistic Rendering: Challenges and Solutions, in: Proceedings of the 1997 SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Los Angeles, California, August 3--4, 1997, pp. 7--15, 1997 (pdf - all images are found in pdf)
Philip E. Gill, Walter Murray, Margaret H. Wright. Practical optimization London,New York : Academic Press, 1981 ISBN 0122839501
Jorge Nocedal, Stephen J. Wright. Numerical optimization New York: Springer, 1999 ISBN 0387987932
William H. Press, Saul A. Teukolsky, William T. Vetterling, Brian P. Flannery. Numerical recipes in C. Cambridge [England] : Cambridge University Press, 1995. ISBN 0521437245
Hendrik P. A. Lensch, Jochen Lang, Asla M. S�, Hans-Peter Seidel. Planned Sampling of Spatially Varying BRDFs. Computer Graphics Forum. 22(3), pp. 473-482, 2003. pdf
Wojciech Matusik, Hanspeter Pfister, Matthew Brand, Leonard McMillan. A Data-Driven Reflectance Model ACM Transactions on Graphics. 22(3), pp. 759-769, 2003. pdf
BRAND, Matthew. Charting a manifold. Proc. NIPS-15. 2003. pdf
M. A. O. Vasilescu, D. Terzopoulos. Multilinear Analysis of Image Ensembles: TensorFaces, Proc. 7th European Conference on Computer Vision (ECCV'02), pp 447-460, 2002. pdf
Carla D. Moravitz Martin. Tensor Decompositions Workshop Discussion Notes pdf
Adelson, E. H., On Seeing Stuff: the Perception of Materials by Humans and Machines, Proceedings of the. SPIE Vol. 4299, pp. 1-12, Human Vision and Electronic Imaging VI, Bernice E. Rogowitz; Thrasyvoulos N. Pappas; Eds. (2001), (pdf).
Pellacini, F., Ferwerda, J.A., and Greenberg. D.P.. Toward a psychophysically-based light reflection model for image synthesis, Proceedings SIGGRAPH '00, pp. 55-64, (pdf).
Fleming, R. W., Dror, R. O., and Adelson, E. H., Real-world illumination and the perception of surface reflectance properties, Journal of Vision, 3(5):347-68 (2003), (pdf).
Dror, R. O., Willsky, A. S., & Adelson, E. H., Statistical characterization of real-world illumination, Journal of Vision, 4(9): 821-837, (2004), (pdf)
Dror, R. O., Adelson, E. H., and Willsky, A. S., Estimating surface reflectance properties from images under unknown illumination, Proceedings of the SPIE 4299: Human Vision and Electronic Imaging IV, San Jose, California, (2001), (pdf)